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My 3D graphics
I discovered 3D graphics when my friend gave me two 1.44MB floppy disks with Amiga's version of Real 3D on them, circa 1990 (it wasn't even illegal back then in Poland!). I got completely hooked up with it. I would spend hours every day creating and rendering 3D graphics and animations. Unfortunately, all graphics from that time were destroyed during my hard drive failure (yes, that day I learned the hard way that backup is important). Since then, I tried many different 3D software: LightWave, Cinema 4D, Imagine, 3D Studio DOS and 3D StudioMax. Below I present some of my 3D graphics that I find important (on personal level) or interesting in any way. Enjoy!

This graphic was created for my friend Edna. I used 3D Studio (DOS version) on my 486DX. It is presented below in 640x480 resolution, which was the actuall resolution that I used for the final rendering... oh it was kind of long time ago - 1997.


This graphic was created for my friend Boutch. He had a pretty rough encounter with a girl nicknamed Cynka. I though the picture would be a funny summary of it (they didn't think so). I used 3D Studio (DOS version) again. The date was probably 1997 (or 1998). I think early 3D Studio DOS version was the best 3D graphic software ever. Quite easy to use yet still very powerful. Most other 3D software I have ever seen was intimidatingly difficult to grasp and full of bugs.


Another graphic created for my friend. This time I used LightWave. The one thing I really loved in LightWave was its lens flare effect. For those graphics made in 3D Studio DOS, I had to add that effect later with different software. LightWave had it from the day one (or at least my day one with this software) and I really loved it. This graphic is dated 1998.


This isn't probably highest quality art, but this graphic is interesting in at least two ways. First, it was rendered using Cinema 4D on Amiga computer. Even though I made it back in 1993 or 1994, you can already see quite powerfull rendering engine at work. The effects are quite good and reflections and refractions seem very natural. Another interesting thing is that the scene itself presents a classic test settings of that time: all  kinds of spheres. The reson for that was that spherical objects always produced cool reflection effects, yet their complexity was quite easy for 3D software to handle. Therefore, it was much faster for 3D software to render a graphic with spheres than with any other interesting (i.e. not flat) objects, plus memory consumption was minimal. The rendering time was a very crucial element here: it could easily take 24 hours for a graphic like this one to be rendered. So spheres were de facto standard objects for any kind of experimenting in 3D graphics back in 1990s. You really didn't want to wait 40 hours to see how a parameter works. 10 - 20 hours was more acceptable.




Twisted spheres

There is actually very cool story behind this graphic. When I switched my Amiga computer to PC (and made so many enemies that you wouldn't believe in the process) I liked to piss off other Amiga owners with the speed of my new machine. I created this scene -- which would probably take around 20 hours to render on Amiga 1200 -- and showed off my PC speed by rendering it in less than 5 minutes. This one demo alone converted so many die-hard Amiga fans into PC faith, that it truly deserves to be put herein online for eternal praise (or condemn). 





This was a birthday gift for my friend Ania back in 2005. The original plan was a bit more ambitious than what you see here, but the deadline for finishing this was approaching fast and it is particularly hard to postpone birthday. Also, it proved to be quite a challenge to render this image in 4000x3000 pixels for printing as a poster - I was constantly hitting memory limits in either 3D StudioMAX or in Windows.