My 3D graphics 
 
I discovered 3D graphics when my friend
         gave me two 1.44MB floppy disks with Amiga's version of 
Real 3D on them, circa 1990 (it wasn't even illegal back then in Poland!). I got completely hooked up with it. I would spend
         hours every day creating and rendering 3D graphics and animations. Unfortunately, all graphics from that time were destroyed
         during my hard drive failure (yes, that day I learned the hard way that backup 
is important). Since then,
         I tried many different 3D software: 
LightWave, 
Cinema 4D, 
Imagine, 
3D Studio DOS and 3D StudioMax. Below I present some of my 3D graphics that I find important (on personal level) or interesting in any way. Enjoy!
  
      
      
    
   
                 
   
   
      
       
Edna
 
This graphic was created for my friend Edna. I used 3D Studio
         (DOS version) on my 486DX. It is presented below in 640x480 resolution, which was the actuall resolution that I used for the
         final rendering... oh it was kind of long time ago - 1997.
      
      
      
    
   
                
                 
   
   
      
      
 
Sphere
 
This isn't probably
         highest quality art, but this graphic is interesting in at least two ways. First, it was rendered using Cinema 4D on Amiga
         computer. Even though I made it back in 1993 or 1994, you can already see quite powerfull rendering engine at work. The effects
         are quite good and reflections and refractions seem very natural. Another interesting thing is that the scene itself presents
         a classic test settings of that time: all  kinds of spheres. The reson for that was that spherical objects always
         produced cool reflection effects, yet their complexity was quite easy for 3D software to handle. Therefore, it was much faster
         for 3D software to render a graphic with spheres than with any other interesting (i.e. not flat) objects, plus memory consumption
         was minimal. The rendering time was a very crucial element here: it could easily take 24 hours for a graphic like this one
         to be rendered. So spheres were de facto standard objects for any kind of experimenting in 3D graphics back in 1990s. You
         really didn't want to wait 40 hours to see how a parameter works. 10 - 20 hours was more acceptable. 
      
      
      
       
 
Twisted spheres
There is actually very cool story behind this graphic. When I switched my
         Amiga computer to PC (and made so many enemies that you wouldn't believe in the process) I liked to piss off other Amiga
         owners with the speed of my new machine. I created this scene -- which would probably take around 20 hours to render on Amiga
         1200 -- and showed off my PC speed by rendering it in less than 5 minutes. This one demo alone converted so many die-hard
         Amiga fans into PC faith, that it truly deserves to be put herein online for eternal praise (or condemn).  
      
      
       
 
Ania
This was a birthday gift for my friend Ania back in 2005. The original
         plan was a bit more ambitious than what you see here, but the deadline for finishing this was approaching fast and it is particularly
         hard to postpone birthday. Also, it proved to be quite a challenge to render this image in 4000x3000 pixels for printing as
         a poster - I was constantly hitting memory limits in either 3D StudioMAX or in Windows. 
